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Kitty Paw
15m - 30m
1 - 4 Players
Ages 6+
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Action / Dexterity
30.00
€
Original price was: 30.00€.
17.00
€
Current price is: 17.00€.
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
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Ελληνικα Παιχνιδια
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
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D & D
Pathfinder
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kalchio
"Overall, I think Kitty Paw: Valentine's Day Edition isn't quite what I'm looking for. That's not to say it's a bad game (I've played bad games), but I think there are a few places where there's a mismatch between what I want in a real-time game and what the game actually shoots for. I maintain that having a player end the round once they're done is a problematic paradigm, structurally, as it incentivizes players taking the easiest puzzles to solve in the early game and then in the late game they're often too far ahead for other players to have a meaningful opportunity to catch up. At higher player counts hopefully other players can beat them to the punch, but, that's not always going to happen. This is a shame because conceptually I think the game is pretty solid -- the puzzle elements are interesting, and late-game, they're pretty challenging; every bit as much as Eco-Links or some of my other favorite real-time puzzlers. The problems I have with the game are mostly just that scoring system; I think other real-time games present it in a way that's more satisfying for me, and I'd be interested to see how the game changes with a global timer and players taking small penalties for every spot they are after first (and giving first a small bonus or something; I'm not a designer). I think it's more consistent with the current real-time puzzle landscape (which isn't always good; be original, sure) but it also makes each round less defeating when you don't immediately get first place. That's just my two cents, though; if you're looking to make those tweaks I'd love to hear how it turns out for you, but either way if you love cats and cute art, you're looking for a seasonally-a-purr-opriate gift, or you're looking for a very family-friendly real-time game, you might enjoy Kitty Paw: Valentine's Day Edition." For my full thoughts, check out https://www.whatsericplaying.com/2019/02/11/kitty-paw-valentines-day
CrazyCatman
1-4 players: not interesting as solitaire as it is just a practice where you just lay the tiles alone. Could be more challenging with adding more of the tiles and/or or timer. But it is cute! And it haz cats!
jgoyes
2018-04-25 Initial Rating: 5.0 (April 2018) Some friends and my SO have told me that Kitty Paw was a good and fun game, so my expectation of the game was high. Sadly, I didn’t enjoy it as much as I thought I would. Kitty Paw´s rules are very easy to teach, you can do it under 2 minutes. Playtime is around 15 minutes. The art is cute as is the box of the game. The game components are just cards and tiles and they are ok. Gameplay is frantic and fun, still, I was expecting something better. The game is very similar to Shiba Inu House from the same designer. The idea is to be the first to correctly assemble the tiles that match a card. It is fun, but not for me. I´m also bad at spatial puzzles (but that’s not the reason I dislike the game, I enjoy other puzzle games like Ricochet Robots). Bottom line, Kitty Paw is a real time puzzle that can be a good family game, but t is way too light for my current tastes and not fun enough. I would play again if requested, but I already sold my copy of the game. Current Rating: 5.0