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Herbalism
15m - 30m
2 - 4 Players
Ages 8+
Betting/Wagering games are games that encourage or require players to bet money (real or in-game) on certain outcomes within the game.
Betting/Wagering
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Games that use the Memory mechanic require players to recall previous game events or information in order to reach an objective.
Memory
In games with a trading mechanic, the players can exchange game items between each other.
Trading
Deduction
Mythology
18.00
€
7.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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gixmo
Components: thin cards, but not a disaster Complex: easy to learn and teach Weight: family Players: 3 or 4 Length: around 30 mins Mechanics: deduction Decisions: enough for this game Opinion: lovely deduction game, not much to say about it but it is lovely. There is a set of ingredients in different colors, and not the same amount. You select one space asking for information, giving cards and receiving cards trying to solve the cure for the great disease. This disease must be healed with 2 specific ingredients selected in secret at the beginning of the round, you have to guess which ones and, for doing so, you will give ingredients of one color in order to get information on a different one, or just ask, or... In the end you will be thinking what the hell is hidden on the cure
littlechandler
I can see why the rating for this game is relatively mediocre. I can't explain it exactly, but something about the card giving feels really weird. Moreover, the type of decisions you make each turn don't really change. That being said, I love me some logical deduction, and the the card taking while weird is clever. It is also more fun to deduce based on exchanges between other players than it is of when it is your turn, as for those exchanges you have imperfect information.
Bellaatje
Cluedo, maar moeilijker omdat je kaarten doorgeeft. Deductie spellen, nooit echt mijn ding. Weer eens bewezen.