18.00€ 7.00€
Out of stock
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familywontplay
Game of deduction with lots of downtime while opponents try to decide on the action to take. Hard to plan ahead because the turn ending immediately before you gives you information. The goal is to find the hidden 2 cards. There are only 14 cards, 5 of which are blue & 4 of which are green. So 9 out of 14 cards are blue & green. First to guess correctly gets the most points. Therefore if you have figured out half the cards and you need to beat your opponents to the guess, choose a blue or green as the missing color & your chance of getting it right are high. (There are 2 other colors.) Print on tokens needs to be larger
kalchio
"Overall, I quite like Herbalism! It's very pretty, plays really fast, and is easy to set up and put away, so that's nice. I generally have a soft spot for deduction games (having worn myself out on social deduction games an age ago), so it's nice to have some lighter fare to break out while waiting or another game to start. It's definitely more subdued, artistically, than the other deduction games in my collection, but I think that fits in well with its overall aesthetic. It's tasteful, interesting, and very fun, so if you're looking for a game that will make a statement on the table without taking all night to play, Herbalism might not be a bad choice! It's, at the very least, a great opener / filler." For my full review, check out https://whatsericplaying.com/2018/01/29/herbalism/
Atticus1313
Great components and game is well done but it is not my style of game. I generally enjoy deduction games but this one just didn't work for me.