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Downforce
20m - 40m
2 - 5 Players
Ages 10+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
37.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Afrochiapet
I think getting the most out of Downforce requires a management of expectations. If you are expecting a deep and methodical game, you will be sorely disappointed. Going in with a detailed strategy is an exercise in futility. Downforce is a fast game driven by your id, the decisions a product of controlled chaos and pettiness. And honestly, it shouldn't be experienced in any other way. While you could invest time figuring out the optimal play, at decent player counts you will have little control on how the race plays out. The mechanics are built this way: randomization of cards and car powers can create situations where it's nigh impossible to win. However the game is quick, so a replay is always an option to try your luck again. *Update: With further plays I just don't feel there is much of a game to be played. Betting on someone else's car banks on the hope that the owner did not invest in their own car. The card play feels progressively less like a race and more like automated slot cars.
Admiral Fisher
Nah! Too much bottlenecking and delay. I am not against chicanes and skulduggery etc in race games, but it is just too frequent that you can't do anything much here, leading to more frustration than enjoyment. There are so many race games out there and several have betting to go along with it. This is not the best by a long way. By no means an awful game, but I'd much rather play Automobiles, Ave Caesar, various horse racing games, Jamaica, Mississipi Queen, and various other cycle and car race games.
alfonzos
Disappointment because I wasn't dealt a card high enough to win the car I wanted during the auction phase. Otherwise, an uninspired variant of Top Race. I would play it again but I would buy one to add to my collection of games of this series.