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Disney Villainous: Despicable Plots
40m - 60m
2 - 3 Players
Ages 10+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Movies / TV / Radio theme
Mythology
25.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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BigHillResidue
Sadly Gaston feels so bad to play, easily the worst character yet. Need to buff with house rules or he isn't even playable. Horned King feels a bit weak, but not too bad. At least his goal is thematic.
exparrot
Really interesting asymmetrical game whereby you are each a villain from Disney stories trying to complete your own agenda before the other players complete theirs. It is lite and simple and as this has a Disney license the artwork is the exceptional Disney quality you would expect. I really like that each character will play quite differently [b]Gaston:[/b] [b] Lady Tremaine[/b] [b] The Horned King:[/b]
FrkyG
This is the first and will be the last Villainous game played in my home. The gameplay of having your progress unravelled and then to repeatedly go through the same motions what you’ve already done once, twice, or three times before a winner is declared, is not very fun, it gets tiresome fast after the second time it happens, and it will happen to everyone at least twice before a winner is declared if our game was any indication. The mechanics of the game are random and repetitive. And yet, for how complicated (at least for my 11 year old) the mechanics are, this game is not as strategic as you would expect from all the variables to control, since far too often you are dependent (victim to?) upon those random mechanics.