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In Ctrl, players try to dominate a cube by crawling over it with their colored bricks, preferably covering other players’ bricks along the way.
In more detail, you start with a 3×3×3 cube that has one block of each player color stuck into one of the cube’s holes. (In a two-player game, each player controls two colors, but at the start of play they secretly choose one of those colors to be their scoring color, with the other color serving only as a blocking mechanism.) Each player has a matching colored flag that sticks out of their block.
On a turn, a player removes their flag from its current location, adds one cube of their color to the side of any of their blocks (where such a move can be made), then they “grow” their color by adding two blocks in a straight line from the block they just added, crawling around corners and covering other players’ blocks if needed. To end your turn, plant your flag in one of your final blocks, ideally blocking where someone else might like to play while also preserving future ground in which you can play.
Once all the blocks have been placed, you calculate your score by looking at the structure from all four surrounding sides, as well as from the top, and counting each unblocked square of your color that is visible. Thus, if you plant a block high up on the cube, you can possibly score 5 points for it since it would be seen from all sides and the top. Climb high, and block others from blocking you!
Ages | 7+ |
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Players | 2 Players, 3 Players, 4 Players |
Play Time | 20m |
Designer | Julio E. Nazario |
Publisher | Pandasaurus Games |
BigRedGamer
Fun abstract game which is fun to play as it has cubes which remind me of the ones you used it public school to learn how to count and do math.
madvogel
Didn't have too many problems with snapping the pieces together, but the game was just boring. Perhaps it would be a cool set piece but it's a dull game.
PBrennan
Only played with 4 players and, being multi-player abstract, it suffers from all the usual kingmaking who-do-I-pick on issues typical of the genre. It condenses the more interesting Pueblo into 20 minutes, placing lego-like pieces onto one of the 5 sides in the hope it won't be covered up by other players. Each cube that's visible at the end, looking at each side and on top, scores. But it's too abstract and king-makery to be fun for me and there doesn't seem to be much room for cleverness - just take turns adding pieces on in places that cover other people's up and make it move-expensive to cover yours if you can.