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Crazy Karts
45m - 60m
2 - 5 Players
Ages 8+
In programming, every player must secretly choose and commit their moves for the next 'n' turns. Then each player plays their turns out according to the choices made. The key to Action / Movement Programming is that all players choose and lock in their actions, prior to anyone executing any of their actions.
Action / Movement Programming
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Games with partnerships offer players a set of rules for alliances and teams. Partners are often able to win as a team, or penalties are enforced for not respecting alliances
Partnerships
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
30.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Bond8089
There are some really interesting ideas with this game, but unfortunately the game as a whole doesn't shine like it could have. The is too long for what it is, and I think it would just be better to do one race. There also seem to be too many obstacles, meaning you really never need to get your speed up very high, so damage doesn't end up being that big of a deal. A game that definitely needed more development, and it sucks because this could of ended up being a really cool game.
esphill98
An interesting, team game. Didn't really land with my group unfortunately. Will probably end up selling this one.
ElasticPanda
I absolutely loved the idea of this game: a racing game where one player handles half of the kart controls and the other player handles the other controls, but they're not allowed to talk about what they're going to do. I thought this would lead to a lot of hilarious moments as players make assumptions about their partner's moves. But since the course is completely straight and the only penalty for hitting obstacles is slowing down, for the most part, you could just power straight down the course with minimal need to turn or slow down. I think I would actually like the game if the courses were longer and more interesting (not just a straight line).