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Chronicles of Crime: Welcome to Redview
Expansion of:
Chronicles of Crime
30m - 90m
1 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
A time track mechanism is a variable player-turn order mechanism by which the player who is last on the time track goes next. The function of this mechanism can allow a player to have multiple sequential turns due to being last after each one.
Time Track
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Deduction
20.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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Educatedguess
Better than the base game in terms of art and mechanics. The art is really stunning and the story is engaging.
darthmoeder
The dice-rolling skill checks can be massive gatekeepers to crucial information required to successfully solve your case. If you can’t sneak into a crime scene or sweet talk a certain witness, you may never get the leads you need to connect the dots. During Chapter 3 we wasted our entire last day trying to get into the Double B Bar until the tanks rolled into town and the game just came to an end. Chapter 1: The Beginning - 130/100 Chapter 2: The Beast - 75/100 Chapter 3: The Witch - 44/100 Chapter 4: The Ghost - 130/100 Plays logged with Chronicles of Crime base game.
essenStar
Welcome to Redview is the first expansion to the unique mystery game Chronicles of Crime. It uses the same anonymous elements as the base game, but adds light role playing elements and a new 4 episode overarching story set in a small American town. The new scenarios are intriguing but has decent writing. There's a larger plot across all scenarios, and a cast of characters that come back scenario after scenario. This helps to worldbuild (even lightly), which was lacking in the majority of the base game's standalone scenarios. However, the actual mysteries and the deduction aspect are poor. There are too many times where the "right" answer requires a specific item or clue that you can easily miss. It doesn't help that there are only 4 scenarios compared to the base game's 6 + tutorial. Also, the role playing elements are very light and honestly unnecessary. Bad skill checks (dice rolls) can make it impossible for you to get an essential clue. There's a reroll mechanic, but it either makes it too trivial or isn't useful because of bad luck. These mechanics add nothing to the base game experience.