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Age of Dirt: A Game of Uncivilization
45m - 45m
2 - 5 Players
Ages 14+
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Prehistoric
36.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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mhalowel
Age of Dirt is on a similar playing field to Camel Up. A central cardboard mechanism, silly theme, and lots of laughs, yet still has a light strategic decision space. Not a ton of depth to dig into but some variety with the card draws and events, and the cube tower adds a fun layer of drama. Loses some of its flare after a few plays but is a great gateway level game to pull out with new/casual gamers. Full review here: https://boardgamegeek.com/thread/2345990/test-time
MattDP
Fun enough light worker placement game, but the tunnel doesn't add enough novelty to make it stand out
Flemeth
Age of dirt (Crétincé en français, un titre que je trouve peu flatteur et qui personnellement ne m'aurait pas donné envie de l'essayer si j'avais été seule) est un jeu familial fort amusant et très bien édité. La tour fait le taf à elle seule, non seulement par sa taille mais surtout par son astucieux système de rétention et de relâche de meeples. On pourra d'ailleurs la frapouiller par moments avec une petite massue pour faire dégringoler nos meeples retenus par les échafaudages intérieurs. Le jeu est de la gestion très simple couplée à un peu de mémoire. Le tigre et l'ours qui peuvent attaquer, les cartes événements et leurs titres rigolos, l'ensemble léger et très familial rendent le jeu sympathique et ouvrent la voie à un jeu de gestion plus soutenu et dans le même thème : Paléo.