55.00€
Out of stock
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charlest
The core gameplay here is effective and unique. It's all about managing a somewhat obtuse economy of selecting an action card from your hand versus parameters laid about by the event card the leader chooses. Going off plan and utilizing a different type of card causes the leader stress. What's pretty interesting about this system is that it ties player choices of defying a laid out plan to in-game negative consequences, ones that are not terribly punishing but can get unruly if left to fester. This is Walking Dead the series in a nutshell. Fascinating what the Sadlers have accomplished regarding this. So, why not a higher rating? The game is brutal to set up and put away. Prime offenders are building event and search decks from multiple smaller decks, requiring sorting and shuffling. Both of these could simply be a larger pool that you always draw from, giving up the personality and balance tied to scenarios for smoother playability. Also, the production is laughable. I don't use that word lightly, I literally laughed when I saw the morale and threat tokens. They're the smallest tokens in a game I've ever seen. The miniatures aren't horrible and I don't hold that against the game too much, but there's just a general sense of cheapness permeating the whole thing which broods in the background of the experience. When you look at the round leader token which simply says, "Leader", or you handle one of those paper scenario sheets putting a large crease in it from standard usage, you can't help but mumble vile nothings into an imagined Cryptozoic ear.
Goodsound
Coop with interesting decisions to take (leader). True to the theme. Artwork on the maps are on the simpler side, but ok. Preliminary rating after one game, can change with further plays.
Forsirus
Backed it for the minis, they were pretty cheap quality like everything else in the box and I didn't end up using them much, and the game is pretty meh.