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The Shining: Escape from the Overlook Hotel puts one or more players in the roles of unhinged writer Jack Torrance’s wife and son, Wendy and Danny, who must work together and find a way out of the mysterious resort!
Driven by the "Coded Chronicles" mechanism, which requires you to unlock clues and solve puzzles for unique storytelling codes, the game allows you to use psychic abilities like "the shining" to get through more than two challenging hours of escaping the threat of homicidal Jack and the paranormal hotel itself! Since every Coded Chronicles game is enriched with thematic details and objectives, escaping captivity makes this edition’s difficulty level as hard as a dizzying hedge maze (minus the time limit)!
Players can anticipate being engaged with every unpredictable turn, thanks to Wendy and Danny’s heightened abilities, which allow their characters to investigate with double the intuition as characters from the previous Coded Chronicles game, Scooby-Doo: Escape from the Haunted Mansion. Use Wendy’s skill of looking and using surrounding objects to get a better hold of helpful items or tap Danny’s supernatural "Shining" to reveal hidden clues.
—description from the publisher
Ages | 17+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 120m – 120m |
Designer | Jay Cormier, Sen-Foong Lim |
Mechanics | Cooperative Game |
Theme | Movies / TV / Radio theme |
Publisher | The OP |
mikehulsebus
Too many errors to be playable. See my review please. I have played all the escape room games and this is the worst. I even liked the scooby doo game by the same publisher.
jcormier
I loved designing a game set in my favourite horror movie of all time! I am proud of how we respected the story / movie, but also figured out ways to ensure everything made sense. Fans of the movie and fans of escape room games should love it! Note: I co-designed this game!
musicalanarchy
I don't love The Shining, but I do love escape room games, so I thought this would be cool still. Act 1 was decent, a few hiccups or difficulties, but nothing unsolvable. Act 2 broke us. Almost every "puzzle" felt like we were just trying to brute force our way to an end. A lot of things were also way too vague to begin with and then after reading a hint we were just left wondering how we were supposed to assume certain things. We didn't run into anything broken like others said, I don't think the game is unplayable. But it was a huge slog and if you aren't into reading things aloud, pass in it because there are some huge sections. Wouldn't really recommend it because none of the puzzles felt particularly exciting to me.