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There is a hidden history behind the famed (and failed) 1914 expedition to the South Pole. Now, with the fourth instalment of the T.I.M.E Stories range, discover how it could have turned out and what the T.I.M.E agents need to do in order to prevent things from getting bad to… unspeakable.
• The Cthulhu Mythos finally enters the T.I.M.E Stories universe.
• Shorter scenario with a high pressure level.
• Surprising twist, guaranteed to make players wonder what is happening here!
brunomaciel1985
Weak. The storyline is flat, the potencial was huge, but its was way too forced INTO lovecraftian stuff. The way they explored the mystery around The Endurance is forgettable. This One did not grabbed us. We weren't engaged. Too much fantasy. The insanity mechanism is cool, but underused. Too much Dice rolling. Maybe the worst One
Arkeas
As usual for the game, the artwork is fantastic. I loved the setting of this one and a lot of the ideas it brought to the table. Unfortunately most of those ideas were never really put to use, even though it liberally borrowed from Lovecraft. Only encountered one single puzzle which was pretty unsatisfying. The game seems to be developing a complete aversion to puzzles now. Module was too short and easy.
Bayushi Sezaru
This time the T.I.M.E agents are cast just a little back in time, to visit Anctartica in 1914 and solve a mistery about an expedition in the ice. There is another, very clever, new twist. Another very enjoyable installment in the series!