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There is a hidden history behind the famed (and failed) 1914 expedition to the South Pole. Now, with the fourth instalment of the T.I.M.E Stories range, discover how it could have turned out and what the T.I.M.E agents need to do in order to prevent things from getting bad to… unspeakable.
• The Cthulhu Mythos finally enters the T.I.M.E Stories universe.
• Shorter scenario with a high pressure level.
• Surprising twist, guaranteed to make players wonder what is happening here!
blueisnice
I was pretty excited for this one. I love the story of Ernest Shackleton, his crew, and their ship, Endurance. But I was disappointed that the game designers linked it to [o]Cthulhu lore.[/o] Still a great setting and interesting game moments.
AmandaDesignsGames
The two twists this scenario brings to the game (the first run, and the secret cards) are INSANELY cool. In retrospect, the rest of the scenario is not as deep, but those twists make it worth it.
brunomaciel1985
Weak. The storyline is flat, the potencial was huge, but its was way too forced INTO lovecraftian stuff. The way they explored the mystery around The Endurance is forgettable. This One did not grabbed us. We weren't engaged. Too much fantasy. The insanity mechanism is cool, but underused. Too much Dice rolling. Maybe the worst One