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There is a hidden history behind the famed (and failed) 1914 expedition to the South Pole. Now, with the fourth instalment of the T.I.M.E Stories range, discover how it could have turned out and what the T.I.M.E agents need to do in order to prevent things from getting bad to… unspeakable.
• The Cthulhu Mythos finally enters the T.I.M.E Stories universe.
• Shorter scenario with a high pressure level.
• Surprising twist, guaranteed to make players wonder what is happening here!
badrito
●●●●○ Story ●●○○○ Mechanics ●●●○○ Overall PRO -The story was fun, the mechanics were thematically linked to it. -Characters are great. -There is a really cool hook to the story. CON -Very few puzzle elements. -Don't want to spoil anything but it gets very unclimatic after a certain point. -Some mechanics are rarely - if at all - used. -Had the feeling that they had some very cool ideas but had no time/intention to balance it and make it truly enjoyable.
BigMoneyNichols
After the lame duck "Under the Mask", "Expedition: Endurance" felt like a true return to form. There is an exciting twist right out of the gate, and what follows is a truly thematic, action packed ride through creepy circumstances and paranormal forces. My only complaint is that it was very short. Our group, who usually tries to see everything, explore, and have fun instead of being efficient and maximizing points, managed to finish this in one evening of play (three runs all in). As I said, it was very exciting, thematic, and enjoyable, but we were all slightly sad that we didn't get to spend more time in the world. As a consolation though, this also seems to be the first very re-playable scenario. Given that and the thrills we felt playing, I really think the brevity is made up for.
AmandaDesignsGames
The two twists this scenario brings to the game (the first run, and the secret cards) are INSANELY cool. In retrospect, the rest of the scenario is not as deep, but those twists make it worth it.