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Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. The receptacles in question are four well-known buccaneer brothers, and your help is needed to track them down. Rally your motley crew and ready yourselves for anything is possible in the waters that await you.
CarlosSpicyweener
-sold- Well well well... Cool setting, nice design ideas... but... The more expansions I play the more I cool down on T.I.M.E Stories. First of all the release cycle is slow. We are far away from the the initial 3 per year. This is just too slow. Especially with the meta story between the scenarios. You can't remember the little stuff that you learn months later... so it just is a "different scenario each time" game. The second thing is that the scenarios show that ideas are too ambitious. They want to pack so much into each scenario but this results in a game of too many repetitions. You are doing several runs just to optimize your flow so that you can manage to win. This is ok but not if you do this every scenario and then for 2-3 tries AFTER you figured out what to do... No, you need to spend another hour to just do everything in the correct order that you make it in time. I'm sorry T.I.M.E Stories but you did so well in the beginning.
Cogliostro
Sehr schöne Story mit demf reien Fahren der Boote. Die Kämpfe waren durch die Unterstützung auch schaffbar. Der Seekampf war ähnlich spannend.
alphasyndrome
Fun pirate theme, but some mechanics were unclear. And it was long! We were not expecting a 3h thing for this one!