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Sleeping Gods (Gamefound – Distant Skies Campaign)
60m - 1200m
1 - 4 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Fantasy
Nautical
103.50
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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amikezor
not bad. We have been playing in "deadly" mode. I wonder though how many campaigns we will do (now 4th)
albcann
Disappointing game for what I was looking for. I am a hardcore solo gamer and this game does not do it for me. Is it a bad game? Most certainly not and for the right group it is probably a great game. I wish it had been released 5+ years ago and I'd bet top dollar that my sons and I would have had a blast with it. It has a light, whimsical story and my sons would have loved exploring and reading the passages. But, alas, they have grown up and don't play games with Dad anymore, and thus the game does not work for me. I also have an issue with the "groundhog day" mechanic. You start at a specific spot on the map and start exploring. 1/3 of the way through the game there is a scripted event, 2/3 of the way through is another scripted event, and then the finale can go in one of about 13 different directions. Now, in order to see the other 90% of the game, I need to make different decisions, go in different directions, but the same two scripted events before the finale do not ever change, and the finale is only different, if I choose alternative options. That artificial replayability did not work for me. I would have preferred a connected campaign to see all of what the game offers, not a game that relies on me to make different choices to see more of it. Think of playing a huge D&D adventure, completing it, and replaying it over and over but doing different things each time. That would get old, as did this game for me after two campaigns and about 25 hours.
Ackattack81
Maybe I am getting burnt out on long campaign games; was invested through first few hours but got a bit bored in the mechanics. Could be because I am soloing. I did enjoy the combat mechanics.