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In Scooby-Doo: Escape from the Haunted Mansion, players take on the roles of the teen sleuths and their courageous canine pal to solve a mystery! Work together to decode clues and find your way out of the haunted mansion in this co-operative "Coded Chronicles" game. Can you solve the mystery of Lady Fairmont’s ghost with the help of Mystery, Inc.?
In more detail, more than fifty clues are hidden in the pieces and interactive game board to help you discover what happened in Lady Fairmont’s haunted mansion! Players share five narrative booklets to be read as everyone works together to fill in the story’s missing details. Different parts are kept in secret envelopes to be opened as the crew unlocks the answers.
Scooby-Doo is the first of the "Coded Chronicles" games, the second will be The Shining: Escape from the Overlook Hotel.
-user summary
Step into the roles of Scooby-Doo and the Mystery Inc. gang as you work to solve the mystery in Scooby-Doo: Escape from the Haunted Mansion. Work together to decode over 50 clues and find your way out of the haunted mansion in this cooperative Coded Chronicles game, an officially licensed escape room board game great for Scooby-Doo fans.
More than 50 individual clues are hidden in this game’s interactive game board and pieces to help you discover what happened in Lady Fairmont’s Haunted Mansion! Players will share five narrative booklets, to be read as everyone works together to fill in the story’s missing details. Different parts are kept in secret envelopes to be opened as the crew unlocks the answers, keeping everyone on the edge of their seat. Scooby Doo: Escape from the Haunted Mansion is made for one or more players, ages 12 and up.
About Coded Chronicles: Coded Chronicles is an at-home escape room style game where players work together to unlock clues and solve puzzles by using a unique code revealing mechanic. Each game offers a unique storyline and objective to provide a one-of-a-kind game-play experience.
-description from publisher
Game Components:
5 Narrative Books
13 Map Tiles
60 Clue Cards
8 Secret Envelopes
5 Character Standees
1 Mystery Manual
Ages | 12+ |
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Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 60m – 120m |
Designer | Jay Cormier, Sen-Foong Lim |
Mechanics | Cooperative Game |
Theme | Movies / TV / Radio theme |
Publisher | The OP |
Avantyr
There's an issue with it taking away a character at the start of chapter 2 and not being able to open envelope 3 because of it.
cruisechum
Family escape room. Enjoyed very much. Would definitely recommend. Although, seasoned Escape Room players won't likely find much of a challenge. This is more about the theme and flavour text which is well done. Played solo. I did cheat and brute forced the maze, rather than solve it, as it was late at night. And when it comes to colours, this might help, close enough is good enough. Playing solo, I didn't always remember to switch characters as much which having more than one player would help with.
DonovanLoucks
This was a big surprise, especially given the goofy-sounding actions of some of the characters (Shaggy eats, Scooby smells, and Daphne merely "uses"). Many of the puzzles were really satisfying and the secret envelopes were a lot of fun. Our only complaint was that we felt the mystery at the end was a bit thin.