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Your civilization has reached the stars, and your population is hungry for discovery. Explore, colonize, research — but be sure to build up your strength to be ready for the dangers that await!
One Deck Galaxy is a co-op space civilization-building game using only cards, dice, and tokens. Each card in the deck represents both a location in space your civilization has scouted, but also the benefits it could reap by colonizing or studying it. These benefits increase your ability to roll dice and manipulate them, and help your civilization grow stronger. When the deck runs out, the era advances and your foes become more dangerous. If you’re not ready, they may overwhelm you and send your empire into decline before it can become truly great!
Ages | 14+ |
---|---|
Players | Solo, 2 Players |
Play Time | 30m – 60m |
Designer | Chris Cieslik |
Mechanics | Cooperative Game, Deck, Bag, and Pool Building, Melding and Splaying, Move Through Deck |
Theme | Card Game, Dice, Space Exploration |
Publisher | Asmadi Games |
Corsairs
Played a prototype 2v2 game at Gen Con 2018. A lot of similarities to "One Deck Dungeon," of course. This was the first time I've played this system with anything more than one player. It works, though maybe a bit awkwardly. Seems like some of the cards and mechanics are WIP, so I don't want to get too deep into review territory. What I can say is that the game still scratches that same ODD itch, though it might put people off with its increased complexity. Me, I enjoyed it. And, talking to the designer afterward, I sense that he has a good feel for what needs tweaking. So this one's shaping up well.
apoQ
If this game had clearer and more organized rulebook, and better and clearer videos by the developer/publisher it would be far more enjoyable. I rate it high because of its potential and enjoyability after the giant grind of trying to understand the rules clearly. There are not a lot of videos on it on Youtube nor on any other place and this has been released for a long time now. The dev said he is going to upload more produced videos on it but that simply has not happened and the only video there is, is very confusing with the dev cheating and skipping steps ahead, not explaining in a simple manner the step-by-step process. The game is very fun once you get to grips with it but I find that it's one of the cases where the 30-60min sessions is just a lie. This one has been 90mins+ for me so I would recommend you block out at least 2h of your day for your first couple of solo playthroughs.
JorgeAlonso93
A spiritual succesor to One Deck Dungeon, but more polished, deep and intrincated. Although it lacks the simplicity of ODD, it offers way more player agency. You don't necessarily need to roll high if you want to win. You roll a set of dice, and the challenge is to find the best use for these dice, among a wide set of options. Strategy is crucial if you want to win. Each adversary will punish you in different ways, and each has to be confronted differently. Besides, your colonies and technologies must grow, in the correct direction, if you want to finish off the adversary. The different starting worlds and societies, imposing different goals, are nice for replay value. These goals can be very, very different, and force you to adapt your gameplay and strategy. Very solid overall. The only minor issue with the game is the way that you have to tuck the different cards beneath each other. It's cleverly designed, but can be a bit messy when there are many cards involved. I like it anyway. EDIT: Upping the score a bit. The game gets better as you play it. That's a good sign.