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Mythos Tales
120m - 120m
1 - 5 Players
Ages 13+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Deduction
Horror
36.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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albcann
Clone of Sherlock Holmes Consulting Detective, set in the Arkham Lovecraftian universe. Game is "out there" regarding the occult and the supernatural but is entertaining. As is the case with SHCD, don't expect to win very often as Professor Armitage, the Sherlock Holmes in this game, always figures things out much easier than you will ever do. I play the game solo, but I have played SHCD with others and that is the best part of the game ... the discussions among players. However, it is fun to pair off and see who scores best. Not a game for kids ... I would highly advise against playing with kids under the age of 13.
adamscott
Case 1 : Good. On the easy side. Prefer the theme and fell of SHCD. Case 2 : A step up in difficulty. Another good case. Case 3 : This one was pretty easy and more story driven, but still quite fun. Case 4 : A brilliant idea marred by poor execution with way to many errors to be enjoyable. Case 5 : Either this case is broken or I just didn't get it... Case 6 : This case was more work than fun for me. This case feels like it needs a re-edit or overhaul. Case 7 : The best case so far. Glad I persevered with this game. Creepy, atmospheric, engrossing. More story driven than mystery driven (that is neither a good thing nor a bad thing) and finally delivers the potential for this theme/game system that the previous cases didn't. Case 8 : A fairly weak final case. Now, just the 'extra' case left. Case 9 (Prologue) : A pretty good final case. One of the better cases for sure. Final Thoughts : I dislike the requirement cards and supplemental encounters if there are too many in a case. They are great in theory, but make the game more work in practice and take away from the gameplay. Used sparingly, they are fine. Too many errors mar a couple of cases (4 and 6 in particular). While some errors are forgivable and even expected in this kind of game, I bought this to play, I didn't pay to be a play-tester. I'm wondering how much this was play-tested given the large number of glaring/game-breaking errors. The errata, which I printed from BGG, is 7 pages! I've settled on 6 for my rating. Some cases were awesome, some good and a few broken/not enjoyable. Therefore, very hard to provide an overall rating.
Alfdis
Got the hardcover (Kickstarter) edition, which comes with an extra softcover case *sigh*. This is madness ;) Got through 3 cases so far. I enjoyed the the cases in the book a lot(despite the few errors), but I disliked the bonus "Prologue"...way too many errors, not enjoyable and needs to be fixed before people try it.