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Maximum Apocalypse
45m - 90m
1 - 5 Players
Ages 13+
In Action Point (AP) Allowance System games, each player is allotted a certain amount of points per round. These points can be spent on available actions, until the player does not have enough remaining to "purchase" any more actions.
Action Point Allowance System
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
This mechanic usually requires players to pick up an item or good at one location on the playing board and bring it to another location on the playing board. Initial placement of the item can be either predetermined or random. The delivery of the good usually gives the player money to do more actions with. In most cases, there is a game rule or another mechanic that determines where the item needs to go.
Pick-up and Deliver
50.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
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Marvel: Crisis Protocol
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BoardGameHoarders
Includes: Maximum Apocalypse: Legendary Edition Maximum Apocalypse: Kaiju Rising Maximum Apocalypse: Gothic Horrors Maximum Apocalypse: Jurassic Perils Maximum Apocalypse: Bugpocalypse Maximum Apocalypse Play Mat x1 [Fully Sleeved]
activenonsense
I absolutely love this game! A great balance of strategy and luck necessary to win the game. With the right circle of people, I can see this game being a big hit. +Really cool art + Multiple levels of game play +Multiple tile layouts +Different roles to play +Really fun cooperative game for 2 players -The directions are not very clear
ajewo
Cooperative, roque-like adventure card game in an apocalyptic world. What makes it special? * High randomization for game set-up (location tiles, scavenge tiles, characters, scenario and objectives) which makes exploration always interesting and unpredictable, however, may not always balance out well. Players have 4 actions each turn: * Move * Draw a card (hand limited) * Play a card * Scavenge a location + Artwork (kind of serious comic style) + Theme (zombie, post-apocalypse) + Components + Modular board: tile movement and exploration (variability, replayability). Each location tile has special effects. + Several scenarios with special objectives (replayability) + Several characters with special abilities and different stats (variability) + Stealth test to sneak by monsters in a location (dice roll / push your luck) + Variable enemy groups each game (variability) + Small box with a lot of game # Randomness: monsters are randomly spawned (dice rolls), ambush cards in scavenge decks # Rule book is okay - Set-up takes a long time (sorting cards, set-up cards) - Playing time and difficulty is very swingy due to the high random set-up Similar games: * Pandemic (more abstract, escalation management, same objective each game)