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Lost Ones (Kickstarter – Kickstarter Pledge)
45m - 90m
1 - 4 Players
Ages 14+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Fantasy
Horror
63.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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evkefalas
Kickstarter Pledge Get the Kickstarter copy of Lost Ones with miniatures, sleeve, and all stretch goals that come with this level. See the main page for details Plus expansion
Aethelton
Not enjoyably re-playable for me. It's like those old Nintendo games where you get part way through a level, you die, then it sends you back to the beginning of the level and you repeat the same exact thing again. And again and again.... getting just a little further each time. Here there's not even a save state, you start all over from tile #1 each time you're dead. Once you're familiar with the tiles, the game loses its appeal, since they are not randomly laid out, they are numbered and get set in specific spots. I prefer other games where you shuffle tiles and create a new layout each play, so no games are exactly alike. This game got old after the 4th reset, doing the same paths again and again. I couldn't explore enough each solo game since if you run low on your 7 cards, you're a goner. Didn't like the combat system-if you don't happen to have the right cards to use, you die. These 7 cards are drawn randomly at the start, so a bad draw will quickly doom you. You use up those cards for exploring too. It's hard to get more cards as you go along. Wish combat had a separate system from the exploration, I don't like using the same cards for each. There's not much strategy, if you happened to draw the right 7 cards by chance at the game start, you can defeat the first foe. If not, you die right there and start over again. Get ready to die a lot and start over again a lot. I did love the artwork and the written story lines. The little tiles were very detailed and spark your imagination, they are so pretty. Just wish it could be more randomized somehow and feel fresh when played again.
DylanD_1
0 Replay value... the hand of cards being your life is ridiculous. The tiles never change so once you've played it you already know where things are. The foe battle mechanic is so dumb, cause its based on if you have the right cards or not or you die. I regret Kickstarting this, but at least it was on the cheaper end of games.