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Legends Untold: The Weeping Caves
60m - 60m
1 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Fantasy
Medieval
26.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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daskre
This game distills pen&paper rpgs like D&D to everything I hate about them and leaves out or neglects all the parts I like. If you like D&D because of random encounters, endless exploration of generic locations, rolling on tables, calculating modifiers for each roll and "leveling up" by getting incremental upgrades to those modifiers, this might be the game for you (I'm serious, its detailed rules and gameplay show the work and love invested by the designers, who clearly created a game that encapsulates what they love about rpgs). In contrast, what I like about roleplaying games is a personal story with a interesting narrative, few but meaningful encounters and combats, simple and streamlined rules and something more innovative than "increase your stats and test scores" for character progression. We played through a few single scenarios and the first half of the campaign and can't bear it any longer. Every phase and every step is a chore. I can see this being a very nice solo game or being a hit for fans of the more "crawly/classic" D&D crowd.
dougadamsau
Players take on a character and plunge through a D&D style adventure. Small box card game that punches way, way above its weight. Players cooperative to navigate their way through location cards that can contain hazards, barriers, foes and loot, in the quest to defeat the current scenario. These can be linked together in a campaign (where you character grows) or individually. Really nice ideas abound in this gem of a game. The rules are a hefty 60 pages, but there is nothing too difficult in there and it is well worth the effort ... especially if you like a good old dungeon bash (and who doesn't!).
cbrua
Not my style of dungeon crawl. The randomly generated dungeons get repetitive quickly and lead to situations where all agency is removed from the players and you just keep ramming yourself into the opposing card hoping the rolls go your way to proceed. The combat lacks any kind of tactical depth - just line up and start rolling. The monsters all feel the same and offer little excitement. The game feels on rails with no real decisions or opportunities for clever play. "Who has the highest [insert stat here]? OK, you roll." I appreciate the focus on the journey of adventuring and not just combat, but because the adventure is randomly generated it feels aimless.