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Legends Untold: The Weeping Caves
60m - 60m
1 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Fantasy
Medieval
26.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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cafin8d
Everything is a skill-test. Lots of dice rolls which are effected by many many modifiers (equipment, hero skills, alertness, darkness, enemy awareness, etc). I don't mean to suggest its a luck fest, because although there are always dice, success is a sliding scale and the players have choices around how to approach each test. But all the tests play out the same way - roll, modify, consult card for result. There are some clever things in the game and its clearly a labor of love, but I just didn't have any fun playing it. I think its a good game, but not a good game for me.
Fancyspam
Had huge anticipation for this but it took a couple of games to properly hook me in...but then everything just clicked and now I can’t stop playing. Can’t wait to see where this world goes next
dougadamsau
Players take on a character and plunge through a D&D style adventure. Small box card game that punches way, way above its weight. Players cooperative to navigate their way through location cards that can contain hazards, barriers, foes and loot, in the quest to defeat the current scenario. These can be linked together in a campaign (where you character grows) or individually. Really nice ideas abound in this gem of a game. The rules are a hefty 60 pages, but there is nothing too difficult in there and it is well worth the effort ... especially if you like a good old dungeon bash (and who doesn't!).