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Legends Untold: The Weeping Caves
60m - 60m
1 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Fantasy
Medieval
26.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
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Game Mats
Bags
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Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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edparkmike1
slickerdrips and adm1 recommend this cave adventure - Liz Davidson says it is only 2/5 Avoid because she wanted to like it
Bruiser419
So far so ok. It's not a bad game, there's just lots of little things to remember and keep track of so it feels a bit more fiddly than I'd like. Maybe as I get more familiar it'll get easier and the rating will go up. I like it, I guess, but it's just missing.... something. I know that the game is balanced to have 4 "HP" (maybe more as you progress?) but it just doesn't feel very epic when a couple bad rolls and you're unconscious. I think I need to play and think about it some more.
ixitotem
Nice compact RPG feel, with lots of exploration and non combat encounters. I'm wondering how well difficulty will scale as you level up. Very reasonable play time, hits the hour mark pretty reliably. Excellent solo or with another person. If one player knows the rules fairly well, this works reasonably well with neophyte players. Update 3/18/2021: Does feel fiddly after not touching the game for a year. The exploration is done pretty well. I think I like the one off adventures more than the campaign. Combat has some good ideas but is not particularly exciting. Iron Helm is much simpler and also more fun. 6/21/21: There are a lot of small exceptions to the rules such as minor variations between tasks, etc. sometimes my influence over the randomness is frustrating, maybe that's better at high levels with more gear. I still enjoy the exploration and emergent story aspects, but this is a convoluted system and it is easy to forget a modifier here or there. Definitely reread all of the rules if you put this down for a couple months. 12/31/22: the overhead for this one is too great for what it offers. I may do this solo with one character but the campaign doesn't feel worth it. Rulebook is a bit of a mess and missing important details