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Legends Untold: The Great Sewers
60m - 60m
1 - 4 Players
Ages 12+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
Medieval
26.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ajewo
Fantasy RPG adventure dungeon crawler. # A lot of dice rolling # Loosing health will cover up talents that cannot be used then # Campaign or scenarios # Time limit to succeed the scenario # Solo game # Quite compact compared to other games Similar games: * Shadows of Brimstone (bigger, Cthulhu Western theme, plenty of dice roll and randomness)
Targanth
Getting started on this after playing the Weeping Caves for 2 weeks. There is a learning curve to the system, but after half a dozen plays, most everything is easy to remember. I primarily play solo but use 2 Heroes. The first few games took longer, but now it plays in about an hour. Great fun.
Livion
[b]What I liked[/b] :star: Your talents are your health. When you get hurt, you drain a talent. I find this thematic, becoming limited in abilities once you get hurt. :star: The RPG feel of it. Being able to build your character with talents, upgrade weapons etc. :star: The campaign mode is interesting. :star: I felt involved. The designer keeps in contact with the players, asks for their thoughts on things. I really appreciate that. :star: The modular map and the atmosphere it creates. [b]What I disliked[/b] :nostar: This game is tough to learn, especially considering its weight. Can't find my through the rules easily. :nostar: Combat can take a few rounds :nostar: The characters aren't really characters, but rather professions. I don't feel connected to them. :nostar: The scenarios seem to feel a bit samey [b]Why I parted with it[/b] The learning curve was steep, but also the rules didn't stick very well. I always had to check the player aids and/or rulebook. This kept taking me out of the game. Also, I didn't fully get the sense of an adventure. Some checks felt very mechanical and repetitive. I haven't fully given up and might partake in a future kickstarter. For now, with my lack of concentration and memory issues, this game is too overwhelming. Lastly, I'm not good at managing many cards with their own traits and advantages. All the extra loot etc. should be fun, but it felt like more to think about.