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Escape the Dark Castle
20m - 45m
1 - 4 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Games where you repeat an action (or part of an action) until you decide to stop due to increased (or not) risk of losing points or your turn.
Press your Luck
Some board games incorporate elements of role playing. It can be that players control a character that improves over time. It can also be a game that encourages or inspires storytelling.
Role Playing
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Fantasy
Horror
33.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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BaronSulfur
I bought this game on a whim and I do not regret the 30ish dollars I spent. This game is incredibly easy to learn and I feel like I can play this game with some of my friends who don't play boardgames. It is also pretty quick to play so it is a good game if you want to get in a quick game. Haven't played this by myself yet. I usually play this game with 1-3 other people. I will say this, 4 people playing does feel a lot easier than 2 people. This is especially true when it comes to one of the last bosses whose special ability is to take all the items away from the person who reveals the boss. The boss took away one friend's items, but we still had 3 other people fully decked out with items. Gameplay is pretty simple for the most part, but was still fun to play. It mostly consists of rolling dice and trying to match the enemy's symbols in order to deal damage. That pretty much is the majority of the gamplay. It definitely gets repetitive at times and can get annoying. The item deck is padded out with a lot of small health and minor potions, but it feels great when you get one of the special items. The art is beautiful. It feels so atmospheric and fits wonderfully in with the theme of the game. I will probably play this game again in the future when I don't have a lot of time, but I feel like playing a boardgame.
bcnevan
Low decision game that strips away much from a typical Ameritrash-style game and leaves only the bare essences: atmosphere, light story-telling, and dice rolls with some mitigation. The light story telling of this game feels a bit like a choose-your-own-adventure or an interactive fiction video game of old. Surprisingly, it works for what it's intending to be. The items and character-lead decisions bring juuuust enough to the game that it doesn't completely play itself. The black back of the chapter cards actually serve to enhance the theme of stumbling in a dark castle, and the decision to have the oversize cards was correct. Is this going to be a game that is the focal point of a game night? Almost decidedly not. However, as a game to play with certain kids (e.g., I can see playing this around Halloween with the lights low and/or under candlelight) and/or as a quick solo game where you can sit back and soak in the atmosphere without much concentration, it works quite well. I've played it much more than I expected as an end-of-the-night game that is brought out after playing a heavy solo game for awhile. Just sit back, read some cards, make light decisions and roll some dice for 20 minutes. Finally, while I understand this comes from a small publisher, the game isn't really worth the price with shipping (to the US) that you'll need to pay to acquire it. Escape the Dark Castle: Cult of the Death Knight (2017)
Argamae
Wonderfully retro, awesome old-school artwork, fun and evocative "flip a card and enjoy a random encounter" play-style reminiscent of 80's fantasy gamebooks (minus the decisions). It's a light game for beer-and-pretzel evenings with good friends who have vivid imaginations and enjoy some dice-chucking.