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Dice Throne Adventures
90m - 120m
1 - 4 Players
Ages 8+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
90.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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BioPermafrost
I loved the game, played it solo and 2p. A lot of variability, combat is fun. Mechanics are simple to teach, and the inserts help to ease the setup a lot.
CalvinG
It combines the dice rolling action of Dice Throne with deckbuilding parts with loot cards. I really enjoy this expansion, but it could be too long of a game for some people. The game is split up into eight scenarios, alternating between portal crawls (minion battles) and boss battles.
cookieisfun
I hoped to love this game. The production is awesome, there is so much pleasure in using the components of this game. Passing the first boss for the first time offered a great filling. Yet, after the first boss, you have to explore again and fight new monsters. And after the second boss, again new small fights in the maze. I think my biggest disappointment is in the exploration, you are sure that you will encounter a minion every step you make. This made the game repetitive and too long for what it has to offer in my taste. I finished the campaign once but I don't have the courage to go back in.