12.00€
Out of stock
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raphaelus
Warrior Avenger - (warrior/healer) - skills: holy champion / vengeful smite / death from above Raider - (warrior/scout) - skills: surprise assault / divide the spoils / close the gap Healer Soul Reaper - skills: spirit link / unholy bond / blight extration / cursed soul / ethereal armor / galvanize Crusader - (healer/warrior) - zealous aura / righteous / divine light Heretic (healer/mage) - skills: arcane healing / dark recovery / forbidden arts Scout Trickster (scout/mage) - skills: private collection / now you see me / arcane fusion Ravager (scout/warrior) - skills: momentum / charging assault / vicious throw Mage Elementalist - skills: earth and sky / sun and sea / primal harmony /storm fury / volcanic might / spiritual balance Thuthseer (mage/scout) - skills: true sight / translocation / precognition Lorekeeper - (mage/healer) - skills: ancient remedy / careful balance / all-knowing
Brutalien
The completionist in me tells me to love it. But I can't - mainly because of two factors: 1. Some skills can lead to game-breaking combos. 2. Hybrid classes do not scale evenly - it seems the hero has to go *full* hybrid to enjoy the pros of it. That means immediately 6XP thrown into the hybrid skills, leaving them with 2-3XP for the actual class chosen. And that's only on campaign play (which means low to exponentially high-value combo skills development).
Zauker
Second copy, since the first one had 2 cards for the Heretic missing that were replaced by FFG, but the replacements did not match the color.