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Bloc by Bloc: Uprising (Gamefound – Join The Uprising Pledge)
60m - 120m
1 - 4 Players
Ages 14+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
52.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AlexDev
Some interesting ideas but tedious to play. AI (cop) turns take a lot of upkeep. Player turns in comparison feel pretty quick but weak. Less of an uprising, and more a slow slog, particularly at 3-4 players. Quite a lot of randomness, but because each turn feels inconsequential, it balances out. Just a bit boring. The items feel weak, the writing is pretty turgid, and it lacks the power curve that makes this type of game fun. Am very surprised this made a 3rd edition. The theming is unusual but much more could have been done with it.
noduh
1-4 players 60-120 minutes Strategy Thematic Action Points, Area Majority/Influence, Betting and Bluffing, Grid Movement, Hidden Roles, Modular Board, Semi-Cooperative Game, Simulation, Variable Player Powers
PBrennan
If you can picture a game of Pandemic where you roll a die for each action and only get to do the best actions if you roll high enough, and then take 4 times longer to put out more disease at the end of each turn as you search the board for the numbered spaces that meet the criteria, you'll realise that this co-op is attractive in intent but a less satisfying instance in practice. Each turn you get out a new meeple to fight disease but you must sacrifice pawns to reveal the win conditions, the randomness of which can make for interesting times organising yourselves while the countdown clock is ticking. The theming or the artwork didn't help smooth down the rough edges of the mechanics for me. Playable, but not a preference.