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Betrayal Legacy
Betrayal Legacy marries the concept of Betrayal at House on the Hill with the permanency and multi-game storytelling. Betrayal Legacy consists of a prologue and a thirteen-chapter story that takes place over decades. Players represent families, with specific members of a family participating in one story, then perhaps an older version of those characters or their descendants showing up in later stories.
45m - 90m
2 - 5 Players
Ages 12+
BinaryNomad
Quite simply do not enjoy the game on almost any level. The story and legacy components constitute the two stars but the rest is hardly a game with wildly ranging chance, poorly defined haunt rules and rarely anything of consequence to aim to achieve.
Albatrocity
This game is a broken mess. All the more disappointing because I can see a game I want to play, but it unfortunately never materializes. The rulebook is awful. There should be a lot more time before the haunt kicks in. The game has no balance. It’s completely half-assed. So almost all of the fun is ruined for both sides because the exploring is always rushed and the haunt is usually completely unbalanced. The group consensus is that it would have been nice if the designers could have updated the broken parts of the original game.
augie86
If the base game of Betrayal were as good as base Pandemic, this would be a superior Legacy game over P:L.