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Bios: Genesis (Second Edition)
60m - 120m
1 - 4 Players
Ages 12+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Prehistoric
32.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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AtraPanthera
Played once with the designer at Essen Spiel. Amazed by the theme but turned out to be too complex for me to attempt playing it on my own :D
Bobobob598
Been looking forward to this since it was first announced as in development. Looking forward to it more than any other game or expansion by SierraMadreGAmes. A SM coop game was the SINGLE biggest reason I was interested in this. And the sciencey themed. I mean, unlike Origins: How We Became Human, how could they put ideology in preons. (See notes in rulesbook for O:HWBH
bcnevan
Sure, there's a hump to get over before the game starts playing smoothly, but once that's done there so many interesting little systems to play with. The talk about the rulebook is silly, just set up the game and slowly walk through a game or two. At first, you are just a biont trying to establish a stable microorganism. In that stage, nature--as primarily expressed via the event deck and dice--is brutal and life doesn't stand a chance. Then life finds a way: you mutate just right and nature's withering glare gets a bit less intense. You are now a stable microorganism that can increase its defenses and mutate in ways that are more beneficial to your evolution. With continued progress, you can evolve into a macro-organism and, finally, make landfall. There are a ton of satisfying moments as you journey through this game's arc. That arc, though, is greatly affected if other players (and/or NPCs) inject themselves into the evolution of your organism, and the effects can be beneficial or destructive. There's quite a bit to say about the subtleties of the game play, and much of it won't be apparent until you've played a few times. There is some familiarity in the mechanisms if you look. Much of the game is built on an economy system that is primarily influenced by tableau building, asset sharing/investing, resource generation, and dice mitigation. The key to understanding this game is acknowledging that the investment aspects are what dominate here (despite the tableau building, this is not an engine builder). The assets are chaotic and you do not have total control over the assets (e.g., an asset being a micro-organism). That those mechanisms come together to tell the story of Bios: Genesis is pretty wild.